Gameplay:
The basics of Blood Money
are similar to past entries in the series; each mission is framed
around the killings of one or more individuals, which the main
protagonist (Agent 47) must accomplish. Standing between him and
success are armed guards, security checkpoints, possible witnesses and
other obstacles. The player guides 47 through the game's levels with
the help of a satellite map which can be accessed at any time. The map
indicates the layout of each topographical area of the level, the
whereabouts of 47's main targets, and other CPU-controlled characters.
In order to carry out his mission, 47 may use any method at his
disposal to eliminate his targets, regardless of witnesses or excessive
violence done to bystanders. Beyond rewarding stealth over bloodshed
as is traditional in the series, Blood Money includes features
that directly penalize the player for making too much 'noise'.Many new
features were introduced to Hitman: Blood Money. These include the
capability to climb through more obstacles, improved unarmed combat,
the ability to use an NPC as a human shield, improved character
animations (face, eyes, etc.), a new game engine and the ability to
upgrade weapons and equipment. However, only five of the featured
weapons in the game, as well as assorted pieces of equipment such as
bombs and armor, can be upgraded. Every level contains some sort of
method to make the target's death look like an accident; for example,
tampering with someone's grill to make it explode when it is turned on,
rigging a chandelier to fall on a target, or simply pushing the
target off a balcony ledge. There are also improvised weapons, such as
nail-guns, a child's air rifle, kitchen knives, screwdrivers,
stilettos, cane swords, fire extinguishers, and a pair of hedge
clippers.
Plot:
The
game begins with a flashback at an abandoned Baltimore, Maryland
amusement park, where many people were killed in an accident caused by
negligent maintenance of a Ferris wheel. The father of one of the
victims calls the Agency and orders a hit on the park owner, Joseph
Clarence, who was cleared of all charges. 47 carries out the hit;
following that assignment, he receives a string of contracts from
American clients eager to hire the legendary hitman. The bulk of the
game takes place as flashback sequences that occur concordant to the
present day (2006), in which a journalist and the former FBI Director,
"Jack" Alexander Leland Cayne, discuss 47's hits over the past two
years (2004–2005) and his involvement in them. The reporter, Rick
Henderson, arranged to interview Cayne concerning a recent attack on
the White House. It quickly becomes clear that Cayne's real intent is
to discuss 47. Cayne lies about many details, such as stating that 47
stole cloning data from Ort-Meyer to sell to the highest bidder. As
the story progresses, it is implied that the Agency's employees are
being systematically eliminated by two albino clones, Mark Puriyah II
and Mark Parchezzi III dispatched by a western counterpart to the
Agency called "The Franchise". The situation degrades to the point
where 47's controller Diana Burnwood informs him that they are the
only ones left. An attempt is even made on 47's life in Paris, almost
killing him (prompting the events of Hitman: Contracts). In 2004, at Mardi Gras in New Orleans, Louisiana, 47 is able to kill Mark II and two other Franchise assassins.
VIDEO REVIEW:
Hitman 4 - Mission 5 - A Murder of Crows
Reception:
Publication | Score |
---|---|
Game Informer | 7.75/10 |
GameSpot | 8.2/10 |
Game Trailers | 7.9/10 |
IGN | 8/10 |
Official PlayStation Magazine UK | 9/10 |
GameSpy | 4.5/5 |
Official Xbox Magazine | 8.5/10 |
PC Gamer | 81/100 |
PC Zone | 84/100 |
Allgame | 4/5 |
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HB4 BY OAT@JKG
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